Mastering ARC Raiders Weekly Trials: Tips for Maximum Points

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This week’s ARC Raiders trials offer a mix of easy and challenging tasks, but with the right strategy, you can rack up high scores quickly.

This week’s ARC Raiders Trials include Deliver Carriables, Damage Rocketeers, Destroy Pops, Download Data, and Damage Hornets. Some of these trials are low-scoring, but others—especially Destroy Pops and Damage Hornets—can generate extremely high points when done correctly. With the right maps, routes, and loadouts, it is possible to reach three stars and beyond efficiently. In ARC Raiders, coins are primarily used to buy essential items like weapons, upgrades, and special gear to help you survive tougher missions.

Damage Hornets
Each Hornet is worth 180 points, or 360 points during a Major Map Condition. To reach a three-star score, at least 12 Hornets must be fully destroyed. Shooting out the thrusters will cause a Hornet to crash and take environmental damage, but it may not always be counted as a full kill, so strong weapons such as the Hallcracker or Jupiter are recommended to finish them off.

Hornets spawn on all maps, but Spaceport is the best location due to its high number of flying ARC enemies. For maximum score, queue into the Hidden Bunker event on Spaceport and take positions on the A6 Control Tower and the South Trench Tower. Allow Snitches to call in reinforcements to spawn additional Hornets. Using weapons that pull enemies closer, followed by a high-damage shot, helps avoid losing scoring damage. Splitting the team between towers increases coverage, and a zip line combined with a snap hook makes reaching high positions safer and faster.

Download Data
The Download Data trial can only be completed during the Hidden Bunker event. Each successful data download is worth 1,200 points, and completing four gives a full three-star score. To open the bunker, the four antennas around the map must be activated. Since some antenna locations are hard to reach, bringing at least one zip line is highly recommended.

Inside the bunker are eight data terminals—seven on the main floor and one upstairs in a circular room. Interacting with a terminal starts data generation, and a player must stay nearby until it finishes. Walking away will reset the process and force a three-minute wait before retrying. After the data is ready, it can be collected.

Only one player per team can use each terminal, which means the total score is capped at 9,600 points. After finishing one terminal, players should move to others that are already close to completion to avoid waiting. The upstairs terminal is often forgotten and should always be checked.

Deliver Carriables
Each Field Crate or Fuel Cell delivered is worth 500 points, or 1,000 points during a Major Map Condition, meaning four deliveries are required for three stars under major conditions.

The best map for this trial is Dam Battlegrounds, which contains six Field Depots. Several Field Crates can be found around these locations, including one behind the Testing Annex locked door, which can be checked through the glass before using a key. Another possible spawn may exist behind the Power Rod locked door, though it is not guaranteed.

To move faster, players should bring Adrenaline Shots and can even use a Snap Hook to pull crates instead of carrying them, which saves valuable time.

Damage Rocketeers
A Rocketeer is worth 1,430 points, or 2,860 points during a Major Map Condition. At least two Rocketeers must be destroyed under major conditions to reach three stars.

Blue Gate – Night Raid is one of the fastest options, as a pair of Rocketeers spawn near Pilgrim’s Peak. Using Wolfpack launchers, two shots are usually enough to destroy one Rocketeer, so bringing four or five is ideal.

Dam Battlegrounds – Night Raid also features many Rocketeer spawns. A common strategy is a 2-1 team split, with two players on the Control Tower or Research and Administration building, while one player uses a Snap Hook to reach the Pipeline Tower to cover more spawn points.

Destroy Pops
A Pop is worth 400 points, or 800 points during a Major Map Condition, and five Pops are required for three stars during major conditions.

For solo players, Buried City offers a reliable route starting from the Hospital, moving through Market Ruins, Galleria, Space Travel, Research, Parking Garage, and into the Metro toward the Library, looping back if needed.

For maximum scoring, Stella is the best map. Queuing in late—around four minutes before raid start—increases the chance of getting a fresh instance or a reset. Early in the raid, the team should stay together and clear Pops in Sandbox, Lobby, Metro, and Assembly, while also eliminating other squads. After five to ten minutes, splitting into three routes allows players to destroy every Pop, Tick, Fireball, Shredder, and Turret on the map.

A Venture rifle works well for PvP and standard ARC units, while a Hallcracker with several stacks of ammo is highly effective against Shredders and Turrets.

Final Thoughts
This week’s ARC Raiders Trials reward smart routing, strong teamwork, and efficient use of equipment. While some tasks provide modest points, activities like Destroy Pops, Damage Hornets, and Download Data can produce massive scores when done correctly. With the right map choices, positioning, and loadouts, reaching top-tier results is well within reach. Good luck topside, Raiders.

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